Ouroboros game

ouroboros game

Febr. Nun denn, die gute alte B3 fristet ein Schattendasein auf „The Game Of Ouroboros“. Hier wird eher auf breitflächige Vielfalt gesetzt, inklusive. Entdecken Sie Erst- und Nachpressungen von Theo (49) - The Game Of Ouroboros. Vervollständigen Sie Ihre Theo (49)-Sammlung. Kaufen Sie Vinyl und CDs. 6. Apr. Ein äußerst interessantes Debütalbum, das die amerikanische Formation THEO mit “The Game Of Ouroboros” vorlegt. Kopf der Band ist. And you just happened to bring this world to life in under a few weeks for fun no lessamazing execution Sierra. You're a great writer, Sierra: Please www.bet-at-home enable it in your browser options, or visit your preferences to switch Beste Spielothek in Hochwald finden the old MediaWiki editor. The other weapon types yield way more benefit in their respective dungeons. Maybe more resistance by Slimey to exploring up there too. The game does hang sometime for me when I dont save. As for the holy weapon Could you please write taj mahal casino walkthrough? Shouldn't Fire protect from Ice and vice versa, especially since the swords also work that way? Anonymous May 22, at 4:

I will have to look into this later. Good stuff Sierra, good stuff. I was actually considering focusing more on the actions of past versions of the characters, but I felt that ground had been covered a little too well by Planescape: So instead I focused on everyone becoming gestalt versions of past lives and the artificiality of the world.

This game is just great. I guess I'm the target audience as a fan of "cycles" in games and other media, but this one was pulled off damn near perfectly.

Foreshadowing was done nicely with the visions. It clued me in right away that something was off. Thanks for making this, I really enjoyed it.

A small amount of feedback: Maybe more resistance by Slimey to exploring up there too. As it is, it's reliant on the player deciding to explore up there without any guidance.

I'm guessing it could cause people to overlook the bomb bag and fire necklace in the item shop.

Before the twist, it can cause some confusion as to how you can view it. Especially as it is shown by Slimey in that one scene.

Thanks for your feedback and glad you enjoyed it! I can't respond point by point right now, but I'll take it into account - you're the first person to mention the items looking similar, for example, and that's a good point I'll have to consider.

These are just some things that I felt might be useful to mention as a player to the developer. Get you some of that outside perspective: I play this game and kill the vizier delivered for the princess met without any sex scene.

The game has just started at the beginning. Had the same problem. Here a little help to start the 'real' game: I enjoyed the game and its concept very much and aside from being able to jump over some of the teleport triggers, I found no bugs at all.

I found one inconsistency imo with the armors, when you talk to the armors in the shop: Shouldn't Fire protect from Ice and vice versa, especially since the swords also work that way?

Also I think the holy weapon is kind of unneeded, the sharp swords works really well vs all the enemies in the castle where I assume you'd benefit the most from a holy weapon.

The other weapon types yield way more benefit in their respective dungeons. As for the holy weapon Anyway, glad you enjoyed it!

Hey, I finished the game and probably unlocked everything including the nice little shortcut to the final dungeon.

No need to collect all those gold just to get in! Amazing and I hope when you have time you can add on to this game. The game does hang sometime for me when I dont save..

While this version is essentially complete, I do hope to create an "expanded edition" eventually! I finished the game today and i have to say its a very good game.

It made me kinda wish for a sequel, to see how they end up dealing with the real world. Glad you liked it! No plans for a sequel right now - I told the story I wanted to tell.

Hoo pretty awesome game, just finished the true ending and was a bit disappointed that there was no showdown with one of the overseer mages to break the spell, the slime was a bit underwhelming tbh, but the plot itself was great.

The first cycle fooled me for a bit because I thought I had to get the girls affections high enough to awaken them before I got to the first shrine, after that it was a cinch hahaha.

The reason he didn't get along with the princess is because she was artificial right? Btw, what was going on during the prologue? It seemed they all were fully awakened and running away from something.

That's right, the princess within the spell isn't a real person. The prologue is a glimpse of a previous cycle in which the characters created one of the shrines you use later.

They're not truly awakened, but they are aware that they're trapped in a spell. When they tried to escape, however, the sorcerers noticed their meddling and came to force reset the world.

Hence the need to give up on escaping and hide what they'd learned in one of the shrines for later use. Ah okay, thanks for the answer.

Just another small curiosity of mine, I believe that the cycles usually aren't supposed to end right after the "main villain" is defeat right?

After all sometimes the characters say that they lived an entire life together and mastered certain skills, and that wouldn't be quite possible in the small time frame we play not to mention the main marrying the princess.

Not to be presumptuous, but if I could make a suggestion if you ever intend to expand the game, maybe changing the last boss if you defeat all the big monsters and providing an extended ending would be possible?

Something like one of the sorcerers come to investigate why the mana is fluctuating so much because you took down all the big monsters and you end up having to fight him to make a break for it.

Kudos again for such a great game, you're an amazing writer! When the cycle resets depends on how it ends.

This was a detail of my plans that never really got into the game - basically, the cycles go as short as you see in the game under normal circumstances, but in unusual cases the cycle drags on and people live full lifetimes.

Suggestions are welcome, though no guarantees. Just finished the game yesterday and really liked it. You're a great writer, Sierra: Thanks for writing the review and walkthrough - glad you generally enjoyed the game!

I think you'll be happy to know that I'm planning an expanded version that will have custom art for all the scenes. Anyway, I'm female, so if you wouldn't mind changing the pronouns I'd appreciate it.

I usually don't bother correcting people, but since it's a fancy review and all I still can't believe you were just sitting on this whole little world with a fleshed out story and character that you can believe exist.

And you just happened to bring this world to life in under a few weeks for fun no less , amazing execution Sierra. I hope you know that in a super niche game genre you go above and beyond, you are the highest of caliber in my book.

As for "fixing the prologue" to make sense to a wider audience don't let that discourage you at all it comes with the territory.

Some don't appreciate slow builds and if you can't hook them with a flashy something in the first 30 they'll look for other instant gratification.

Great game and terrific writing Miss Lee btw in the back of my head I was hoping for a tie in of Ouroboros to a certain person in a bag, maybe they went through the same process or something more direct, just a thought: I know I'm creating a specific brand of game here, so I'm always happy to find more people who want what I'm making.

Hope to provide a lot more of it for you. The game is great. When I first got the the Vizier boss, I just went with the "no" option, and he was pretty difficult.

I beat him and then the scene and music changed, and I got super scared lol because it was late night and the dialogue got intense.

I was able to figure out the memories in the 2nd cycle because I remembered Slimey said to not go the northern path from the Dungeon of Stone; that place was pretty spooky, too.

With the item from Emantha, I could melt the ice, and I could remove grates with Amiel's influence with the fairy. I got the Viliana ambush, got the 2nd awakening stone with the bomb Dungeon of Ice.

Barely got 1k gold and bought the Fire Necklace. Beat the final boss, Slimey. I also was excited when you first met the Fairy because I knew it was gonna be good.

All the scenes was detailed and enjoyable. Glad the game worked for you so well! While Princess Cescilla will never be the focus for thematic reasons, I'll include at least one scene with her in the enhanced version.

The only problem i got with this is the fact that if Ouroboros ever get a sequel i fear it wouldn't be about "cycles" anymore, plot-wise at least Would you like to surprise me, Sierra?

I'm glad you're interested in the story, of course! As for a sequel That was fun, though I have to say, as soon as I got into the forbidden northern area on the second cycle, I immediately knew who the final boss was going to be, just because it was too absurd to not go that way.

And I was right. Also, on the point where Amiel isn't present in her house, it's possible to activate various things in her house and have her respond, even though she's not there.

Hey, just played through the game after reading the very positive review beliar posted above. I really liked it! If you decide to make any further updates, I noticed a few minor bugs you may want to address: When going through town with awakened Atreyan prior to viewing the barriers at the castle, Atreyan still uses his pre-awakened dialog if you try to enter the inn.

After opening the chest near the succubus, leaving and re-entering the screen causes it to close again. In the sex scene with the fairy, the sentence starting with "Though the Fairy's body was small" has an extra space in it.

Glad you enjoyed it! I'll have those bugs fixed in the next version, thanks. The prologue was interesting. It definitely suggested themes of reincarnation and multiple lives.

The part about killing all the villagers did make me think that the game might get somewhat darker than it actually is. However, there were hints from the very beginning of the game proper, like the extremely blatant railroading and lampshaded game logic.

But it did seem a little bit farther into the game than I expected, so I felt a little anxious while I was playing through the previous parts that I would somehow miss it and have to go through the regular cycle again.

Someone above mentioned the final boss felt a bit anticlimactic. I thought this boss was fine conceptually, but for me it was a little too easy.

The sprite was also not particularly intimidating. Sorry for the wall of text; I just felt like writing a bit. No need to reply in kind: Slight "bug" in the Dungeon of Fire: If you go right from the entrance, monsters following can block you from moving if you jump to the chest.

Since there's only 1 spot to jump back to, a following monster will force you to reload since it'll keep blocking it. So, I put the fire necklace thing that lets me dispell Flame barriers on Emantha I never again had to buy the necklace.

It stayed there all eternity. Also, the items I get from the optional bosses, I guess they are, don't disappear from cycle to cycle. You expect me to believe that in the millions of cycles, that's the first time I got those, or something?

Anyways, nice game, as a silent fan of TLS, I was expecting some kind of twist. Not that specifically, but some twist.

It gave me 5 hours of fun, and I thank you for them. I am Anita Morgan from USA, after 4 years in marriage with my husband ,he left me with another woman.

I did all i could to get him back but all proved abortive, until an old friend of mine told me about a spell caster Dr.

EZIZA on the internet who helped her in a similar issue, at first i doubted it but I decided to give it a try. I cant stop thanking Doctor EZIZA, Contact this great spell caster on your relationship or marriage problems and consider it solved just as mine and be happy again and forever.

His email is; ezizaspellhome gmail. I'm having trouble getting Teira's scene. I've beaten the Stone Dungeon with her in the party, and when I click "Relationship" she has new dialogue, but no scene starts.

This comment has been removed by a blog administrator. I've found a problem with the Stone Dungeon.

There are two chests in the South East corner that you can reach by jumping over a stalagtite. If you do that, without killing the nearby monster, you will get trapped because you can't jump back with the monster following you.

And another one in the stone dungeon. When Tiera runs into the room, panicking. If a random monster picks that moment to block your path the game will freeze.

Hey, I appreciate all bug reports, but you should probably save yourself the trouble of typing these up. Both these bugs and several others are actually fixed in a version 1.

Or is this version out of date compared to the one on Nutaku? Art for all the sex scenes as well as a larger number of scenes, dungeons, conversations, etc.

I'd say it's about twice as big as the original version. No, grinding would be pointless given the main premise of the game.

Friday, May 20, Ouroboros 1. That's right, it's complete and it's publicly available! Read the writeup here if you haven't already, or just download here: I hope the next TLS update will be out in about a week!

There is a new version of the game uploaded - notably, this version includes a prologue that didn't exist in any previous version of the game.

The people who were kind enough to give this game a try were consistent in saying that the game didn't give away its true nature fast enough.

Accordingly, I have changed the synopsis and added the prologue, which I hope will interest the people who would actually like this game.

Links updated to version 1. It contains full art for all sex scenes and about twice the content of the first version! Posted by Sierra Lee at 3: Gale May 20, at 7: KingPufferfish May 20, at 8: Sierra Lee May 21, at 4: Alex T May 20, at Anonymous May 20, at Anonymous May 21, at 6: Unknown May 20, at Unknown May 27, at 9: Alex T May 21, at 8: Yoyomistro July 25, at Patrick Daitya April 29, at Brandon Sodano May 21, at 3: Brandon Sodano May 21, at 4: Sierra Lee May 21, at 7: Michael Landry May 27, at 8: Dust of the Phoenix May 21, at 6: Dust of the Phoenix May 21, at 7: Dust of the Phoenix May 21, at 8: Dust of the Phoenix June 16, at 1: Narveto May 21, at 6: Narveto May 21, at 8: Sierra Lee May 21, at 8: Narveto May 21, at 9: Sierra Lee May 21, at Narveto May 21, at 1: Sierra Lee May 21, at 6: Omega May 23, at Azersol May 28, at 4: Guile May 21, at 9: Guile May 21, at Sierra Lee May 22, at 4: Anonymous May 22, at Anonymous May 22, at 4: Sierra Lee May 22, at 8: Garsemor May 22, at 1: Garsemor May 22, at 8: Raphael Tasico May 22, at 2: This snake encircled the iris and bit itself in the tail, and the son was named Sigurd Snake-in-the-Eye.

It is a common belief among indigenous people of the tropical lowlands of South America that waters at the edge of the world-disc are encircled by a snake, often an anaconda, biting its own tail.

Ouroboros symbolism has been used to describe the Kundalini. According to the medieval Yoga-kundalini Upanishad , "The divine power, Kundalini, shines like the stem of a young lotus; like a snake, coiled round upon herself she holds her tail in her mouth and lies resting half asleep as the base of the body" 1.

Storl also refers to the ouroboros image in reference to the "cycle of samsara ". Swiss psychologist Carl Jung saw the ouroboros as an archetype and the basic mandala of alchemy.

Jung also defined the relationship of the ouroboros to alchemy: The alchemists, who in their own way knew more about the nature of the individuation process than we moderns do, expressed this paradox through the symbol of the Ouroboros, the snake that eats its own tail.

The Ouroboros has been said to have a meaning of infinity or wholeness. In the age-old image of the Ouroboros lies the thought of devouring oneself and turning oneself into a circulatory process, for it was clear to the more astute alchemists that the prima materia of the art was man himself.

The Ouroboros is a dramatic symbol for the integration and assimilation of the opposite, i. This 'feed-back' process is at the same time a symbol of immortality, since it is said of the Ouroboros that he slays himself and brings himself to life, fertilizes himself and gives birth to himself.

He symbolizes the One, who proceeds from the clash of opposites, and he therefore constitutes the secret of the prima materia which The Jungian psychologist Erich Neumann writes of it as a representation of the pre-ego "dawn state", depicting the undifferentiated infancy experience of both mankind and the individual child.

I was sitting, writing at my text-book; but the work did not progress; my thoughts were elsewhere. I turned my chair to the fire and dozed.

Again the atoms were gamboling before my eyes. This time the smaller groups kept modestly in the background. My mental eye, rendered more acute by the repeated visions of the kind, could now distinguish larger structures of manifold conformation: One of the snakes had seized hold of its own tail, and the form whirled mockingly before my eyes.

As if by a flash of lightning I awoke; and this time also I spent the rest of the night in working out the consequences of the hypothesis.

The genus of the armadillo girdled lizard , Ouroborus cataphractus , takes its name from the animal's defensive posture: From Wikipedia, the free encyclopedia.

For other uses, see Ouroboros disambiguation. Retrieved 25 August The Ancient Egyptian Books of the Afterlife.

Cornell University Press , Conceptions of God in Egypt: The One and the Many. Cornell University Press, She is the endless Ouroboros, the dragon biting its own tail, symbolizing the cycle of samsara.

The Wild God of Power and Ecstasy. The Origins and History of Consciousness. Originally published in German in From Alchemy to Chemistry.

Rapid radiation in the rupicolous girdled lizards Squamata: Molecular Phylogenetics and Evolution 58 1:

Ouroboros game -

Swept In Black Ayahuasca: Benachrichtige mich bei neuen Kommentaren. Produktbeschreibung Ouroboros is named after the mythical snake symbol of eternal renewal. During the journey, some dark secret and conspiracy are waiting to be exposed! You Are Creating Blaze Bayley: Grob persönlich beleidigende Kommentare werden gelöscht! Hier wird eher auf breitflächige Vielfalt gesetzt, inklusive diverser Synthie-Solos und der beliebten perlenden Pianoläufe, angelegt zwischen Tony Banks und Bruce Hornsby.

Ouroboros Game Video

Ouroboros Pt 1

I turned my chair to the fire and dozed. Again the atoms were gamboling before my eyes. This time the smaller groups kept modestly in the background.

My mental eye, rendered more acute by the repeated visions of the kind, could now distinguish larger structures of manifold conformation: One of the snakes had seized hold of its own tail, and the form whirled mockingly before my eyes.

As if by a flash of lightning I awoke; and this time also I spent the rest of the night in working out the consequences of the hypothesis.

The genus of the armadillo girdled lizard , Ouroborus cataphractus , takes its name from the animal's defensive posture: From Wikipedia, the free encyclopedia.

For other uses, see Ouroboros disambiguation. Retrieved 25 August The Ancient Egyptian Books of the Afterlife. Cornell University Press , Conceptions of God in Egypt: The One and the Many.

Cornell University Press, She is the endless Ouroboros, the dragon biting its own tail, symbolizing the cycle of samsara.

The Wild God of Power and Ecstasy. The Origins and History of Consciousness. Originally published in German in From Alchemy to Chemistry.

Rapid radiation in the rupicolous girdled lizards Squamata: Molecular Phylogenetics and Evolution 58 1: Ouroborus cataphractus , new combination.

Ancient Greek religion and mythology. Dragons in Greek mythology Greek mythological creatures Greek mythological figures List of minor Greek mythological figures.

Aphrodite Aphroditus Philotes Peitho. Angelia Arke Hermes Iris. Apate Dolos Hermes Momus. Circe Hecate Hermes Trismegistus Triple deity. Acherusia Avernus Lake Lerna Lake.

Bident Cap of invisibility. Ascalaphus Ceuthonymus Eurynomos Hade's cattle. Agon Panathenaic Games Rhieia. Greek mythology in popular culture.

Dedi Djadjaemankh Rededjet Ubaoner. Book Ancient Egypt portal. Nigredo Albedo Citrinitas Rubedo. No hard feelings, but this is the first time I experienced such a thing.

If you don't mind, can you provide me some more information so I can try to write future previews better? When you read this part: A princess is in peril.

Our brave hero just needs to rescue her and save the day What kind of game did that make you expect? What pieces of the preview or my work gave you the impression that this would be a straightforward game?

Sure thing, let's do it. The hero has to save the princess, but during his quest something happens related to the "suspicious" in the quote.

Nothing suggested the cycles and replaying the game here. Additionally, everything seems to be set up like a proper porn rpg - affection levels, a city with simple quests seemingly leading to sex scenes , clear goal to be reached.

Nothing out of ordinary. Of course, now that I know what will be going on, the quote does make sense. But neither the preview, nor the first hour of the game have shown me anything saying that this game is not straightforward.

I played for over an hour being sure that I'm playing the main game, the main part. Apparently, it was just a prologue, but nothing made me think that.

The preview is just so generic, that it really doesn't tell you anything about the game and its plot. That's a fair interpretation, and one I should have accounted for.

I have yet to think of a way to preview the actual game without making the twist no fun at all, however. Coming back to add: I should have been clearer that I'm grateful to you for providing extensive feedback, and I'm sincere in trying to take it into account.

I feel like with enough thought I should be able to come up with a better way to pitch the game, and you'll have been helpful in that.

It's great to see a developer who cares so much about his work. I have nothing more to add, except for this: I have uploaded a new version that I hope will address at least some of the good points you and other players have raised.

I knew you were up to something, like hell "nothing suspicious" going on. Game kind of reminds me of Bravely Default.

It seems that once again you have made a game that has limited resources for the player: Despite that a rather enjoyable game thanks for all your hard work.

Actually, i believed that the devoid of level mechanic is a game design choice intentionally made so that the players doesn't get discouraged replaying the cycles from initial level all the time, it also devoid the players from the chore of grinding every single new cycle.

That's what i thought at least. I'm detecting a certain theme in your characters, I think. Still a really cool little game.

Minor bug report, I think: Once you awaken Tiera, if you talk to her in her house at the start instead of opening the box, the box with 60g in it vanishes.

Another bug I noticed: Anyway, as great as the game is, I found it a little disappointing that your awakened party members don't interact much, besides that time in the ice temple and at the end.

Giving them a line of dialogue with the others the first time they're awoken with other awakened party members would help that a lot, I think.

You're right about both bugs, but I believe they were easy to fix. As for the interactions, this was the sort of thing I would have included more if I'd had more time, but I was on a tight schedule during my break month.

I will definitely add more if I make a version 2. I haven't had the time to finish this yet, but I've played it some--I'm glad I started before the revised version, honestly.

I understand why you felt the need to post that, but I will say that I felt it was more than obvious just from the original preview that the game was going to be anything but the standard type of game it parodied within the cycle.

And if I had any doubts, the name taken together with the first few hints made it pretty apparent that there was some sort of cycle going on.

I'm sorry to see that it wasn't as obvious to others, but I have a hard time seeing how anyone who has played and enjoyed TLS could not have predicted that there was going to be a twist that, well, twisted the genre and played with the apparent tropes.

Either way, I've enjoyed the game thusfar and I look forward to having the time to finish it. I'm glad you're enjoying it! I decided it was necessary for several reasons.

Also, there are a lot of bad hRPGs out there, so someone wouldn't be wrong to have a policy of assuming the worst. I understand that, of course. I didn't mean what I said as a complaint about your decision--I just wanted to offer my own reaction to the original as a counterpoint to those who expressed the opposite opinion.

Thanks for the game, regardless! I appreciated it as a counterpoint! Though as a creator I have to navigate a middle path that will make my games work for many people, to do that it's important that I take into account all opinions.

And, of course, it's always nice to know that something you've worked hard to make hit someone just the way you intended it. So I have no idea how to melt the normaly unmeltable snow beyond the fire pillar.

I have tried everything but every time I just get told that the candle isn't enough. I knew I must have been blind somewhere. Thanks for the solution.

Got any insight as to why this happens? In Chrome it says: Makes the error any sense to you? I tried to look up more, but it seems that doing a mobile version isn't as simple as the others.

I will have to look into this later. Good stuff Sierra, good stuff. I was actually considering focusing more on the actions of past versions of the characters, but I felt that ground had been covered a little too well by Planescape: So instead I focused on everyone becoming gestalt versions of past lives and the artificiality of the world.

This game is just great. I guess I'm the target audience as a fan of "cycles" in games and other media, but this one was pulled off damn near perfectly.

Foreshadowing was done nicely with the visions. It clued me in right away that something was off. Thanks for making this, I really enjoyed it.

A small amount of feedback: Maybe more resistance by Slimey to exploring up there too. As it is, it's reliant on the player deciding to explore up there without any guidance.

I'm guessing it could cause people to overlook the bomb bag and fire necklace in the item shop. Before the twist, it can cause some confusion as to how you can view it.

Especially as it is shown by Slimey in that one scene. Thanks for your feedback and glad you enjoyed it! I can't respond point by point right now, but I'll take it into account - you're the first person to mention the items looking similar, for example, and that's a good point I'll have to consider.

These are just some things that I felt might be useful to mention as a player to the developer. Get you some of that outside perspective: I play this game and kill the vizier delivered for the princess met without any sex scene.

The game has just started at the beginning. Had the same problem. Here a little help to start the 'real' game: I enjoyed the game and its concept very much and aside from being able to jump over some of the teleport triggers, I found no bugs at all.

I found one inconsistency imo with the armors, when you talk to the armors in the shop: Shouldn't Fire protect from Ice and vice versa, especially since the swords also work that way?

Also I think the holy weapon is kind of unneeded, the sharp swords works really well vs all the enemies in the castle where I assume you'd benefit the most from a holy weapon.

The other weapon types yield way more benefit in their respective dungeons. As for the holy weapon Anyway, glad you enjoyed it! Hey, I finished the game and probably unlocked everything including the nice little shortcut to the final dungeon.

No need to collect all those gold just to get in! Amazing and I hope when you have time you can add on to this game. The game does hang sometime for me when I dont save..

While this version is essentially complete, I do hope to create an "expanded edition" eventually! I finished the game today and i have to say its a very good game.

It made me kinda wish for a sequel, to see how they end up dealing with the real world. Glad you liked it!

No plans for a sequel right now - I told the story I wanted to tell. Hoo pretty awesome game, just finished the true ending and was a bit disappointed that there was no showdown with one of the overseer mages to break the spell, the slime was a bit underwhelming tbh, but the plot itself was great.

The first cycle fooled me for a bit because I thought I had to get the girls affections high enough to awaken them before I got to the first shrine, after that it was a cinch hahaha.

The reason he didn't get along with the princess is because she was artificial right? Btw, what was going on during the prologue?

It seemed they all were fully awakened and running away from something. That's right, the princess within the spell isn't a real person.

The prologue is a glimpse of a previous cycle in which the characters created one of the shrines you use later. They're not truly awakened, but they are aware that they're trapped in a spell.

When they tried to escape, however, the sorcerers noticed their meddling and came to force reset the world.

Hence the need to give up on escaping and hide what they'd learned in one of the shrines for later use. Ah okay, thanks for the answer.

Just another small curiosity of mine, I believe that the cycles usually aren't supposed to end right after the "main villain" is defeat right?

After all sometimes the characters say that they lived an entire life together and mastered certain skills, and that wouldn't be quite possible in the small time frame we play not to mention the main marrying the princess.

Not to be presumptuous, but if I could make a suggestion if you ever intend to expand the game, maybe changing the last boss if you defeat all the big monsters and providing an extended ending would be possible?

Something like one of the sorcerers come to investigate why the mana is fluctuating so much because you took down all the big monsters and you end up having to fight him to make a break for it.

Kudos again for such a great game, you're an amazing writer! When the cycle resets depends on how it ends.

This was a detail of my plans that never really got into the game - basically, the cycles go as short as you see in the game under normal circumstances, but in unusual cases the cycle drags on and people live full lifetimes.

Suggestions are welcome, though no guarantees. Just finished the game yesterday and really liked it. You're a great writer, Sierra: Thanks for writing the review and walkthrough - glad you generally enjoyed the game!

I think you'll be happy to know that I'm planning an expanded version that will have custom art for all the scenes. Anyway, I'm female, so if you wouldn't mind changing the pronouns I'd appreciate it.

I usually don't bother correcting people, but since it's a fancy review and all I still can't believe you were just sitting on this whole little world with a fleshed out story and character that you can believe exist.

And you just happened to bring this world to life in under a few weeks for fun no less , amazing execution Sierra.

I hope you know that in a super niche game genre you go above and beyond, you are the highest of caliber in my book. As for "fixing the prologue" to make sense to a wider audience don't let that discourage you at all it comes with the territory.

Some don't appreciate slow builds and if you can't hook them with a flashy something in the first 30 they'll look for other instant gratification.

Great game and terrific writing Miss Lee btw in the back of my head I was hoping for a tie in of Ouroboros to a certain person in a bag, maybe they went through the same process or something more direct, just a thought: I know I'm creating a specific brand of game here, so I'm always happy to find more people who want what I'm making.

Hope to provide a lot more of it for you. The game is great. When I first got the the Vizier boss, I just went with the "no" option, and he was pretty difficult.

I beat him and then the scene and music changed, and I got super scared lol because it was late night and the dialogue got intense.

I was able to figure out the memories in the 2nd cycle because I remembered Slimey said to not go the northern path from the Dungeon of Stone; that place was pretty spooky, too.

With the item from Emantha, I could melt the ice, and I could remove grates with Amiel's influence with the fairy.

I got the Viliana ambush, got the 2nd awakening stone with the bomb Dungeon of Ice. Barely got 1k gold and bought the Fire Necklace. Beat the final boss, Slimey.

I also was excited when you first met the Fairy because I knew it was gonna be good. All the scenes was detailed and enjoyable.

Glad the game worked for you so well! While Princess Cescilla will never be the focus for thematic reasons, I'll include at least one scene with her in the enhanced version.

The only problem i got with this is the fact that if Ouroboros ever get a sequel i fear it wouldn't be about "cycles" anymore, plot-wise at least Would you like to surprise me, Sierra?

I'm glad you're interested in the story, of course! As for a sequel That was fun, though I have to say, as soon as I got into the forbidden northern area on the second cycle, I immediately knew who the final boss was going to be, just because it was too absurd to not go that way.

And I was right. Also, on the point where Amiel isn't present in her house, it's possible to activate various things in her house and have her respond, even though she's not there.

Hey, just played through the game after reading the very positive review beliar posted above. I really liked it! If you decide to make any further updates, I noticed a few minor bugs you may want to address: When going through town with awakened Atreyan prior to viewing the barriers at the castle, Atreyan still uses his pre-awakened dialog if you try to enter the inn.

After opening the chest near the succubus, leaving and re-entering the screen causes it to close again. In the sex scene with the fairy, the sentence starting with "Though the Fairy's body was small" has an extra space in it.

Glad you enjoyed it! I'll have those bugs fixed in the next version, thanks. The prologue was interesting. It definitely suggested themes of reincarnation and multiple lives.

The part about killing all the villagers did make me think that the game might get somewhat darker than it actually is. However, there were hints from the very beginning of the game proper, like the extremely blatant railroading and lampshaded game logic.

But it did seem a little bit farther into the game than I expected, so I felt a little anxious while I was playing through the previous parts that I would somehow miss it and have to go through the regular cycle again.

Someone above mentioned the final boss felt a bit anticlimactic. I thought this boss was fine conceptually, but for me it was a little too easy.

The sprite was also not particularly intimidating. Sorry for the wall of text; I just felt like writing a bit. No need to reply in kind: Slight "bug" in the Dungeon of Fire: If you go right from the entrance, monsters following can block you from moving if you jump to the chest.

Since there's only 1 spot to jump back to, a following monster will force you to reload since it'll keep blocking it. So, I put the fire necklace thing that lets me dispell Flame barriers on Emantha I never again had to buy the necklace.

It stayed there all eternity. Also, the items I get from the optional bosses, I guess they are, don't disappear from cycle to cycle.

You expect me to believe that in the millions of cycles, that's the first time I got those, or something? Anyways, nice game, as a silent fan of TLS, I was expecting some kind of twist.

Not that specifically, but some twist. It gave me 5 hours of fun, and I thank you for them. I am Anita Morgan from USA, after 4 years in marriage with my husband ,he left me with another woman.

I did all i could to get him back but all proved abortive, until an old friend of mine told me about a spell caster Dr. EZIZA on the internet who helped her in a similar issue, at first i doubted it but I decided to give it a try.

I cant stop thanking Doctor EZIZA, Contact this great spell caster on your relationship or marriage problems and consider it solved just as mine and be happy again and forever.

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